Divinity: Original Sin Enhanced Edition - Official Soundtrack

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Divinity: Original Sin
Developer(s)Larian Studios
Publisher(s)Larian Studios (PC)
Focus Home Interactive(PS4, XONE)
Director(s)Swen Vincke
Producer(s)David Walgrave
Designer(s)Farhang Namdar
Writer(s)Jan Van Dosselaer
Sarah Baylus
Composer(s)Kirill Pokrovsky
SeriesDivinity
Platform(s)Windows, OS X, Linux, PlayStation 4, Xbox One
Release
  • Windows
  • 30 June 2014[1]
  • PlayStation 4, Xbox One
  • October 27, 2015[2]
  • Linux, OS X
  • December 23, 2015[3]
Genre(s)Role-playing
Mode(s)Single-player, multiplayer
Divinity: Original Sin Enhanced Edition - Official Soundtrack

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Divinity: Original Sin is a fantasy role-playing video game developed by Larian Studios. The game was partially funded through Kickstarter and is a prequel to Divine Divinity. Upon its release in 2014, the game received acclaim from critics, with many praising its ability to modernize the RPG genre. The game ships with the editor that created it, allowing players to create their own single-player and multiplayer adventures and publish them online.[4] An enhanced edition of the game, featuring voice acting and various other updates, was released in October 2015. A sequel to the game, titled Divinity: Original Sin II, was released in September 2017.

Gameplay[edit]

Original Sin is an RPG in the Divinity universe. Divinity: Original Sin concerns two heroes. The game touts turn-based combat, cooperative multiplayer, an interactive world, and includes a modding tool used for creating new content.[5]

Plot[edit]

The customizable protagonists of the game are a pair of 'Source Hunters': members of an organization dedicated to eradicating a dangerous type of magic known as 'Source' and its adepts, known as 'Sourcerers'. In the single-player mode, the player controls them both, while in the two-player co-op, each player takes control over one of them. At the start of the game, the Source Hunters receive orders to investigate the murder of a town councilor by a suspected Sourcerer in Cyseal, a port town in southern Rivellon. Upon arrival, they find Cyseal under siege by orcs and undead and soon discover that it was orchestrated by a Sourcerer conspiracy linked to the Immaculates, a cult based in the Luculla Forest further inland. They also find evidence implicating the White Witch, guardian of the Luculla Forest, in the murder. Their search for her takes them to the fairy realm of Hibernheim, where they find her trapped in a block of ice by the Immaculates' leader, the Conduit. Upon being freed, she introduces herself as Icara and pleads guilty of accidentally killing the councilor, but the Source Hunters, having uncovered evidence of Sourcery, mass murder, and human sacrifice carried out by the Immaculates, choose to ally themselves with her against the common foe. Icara reveals to them that the Conduit is actually her own estranged sister Leandra and directs them to infiltrate the Immaculates to learn of her plans. The Source Hunters discover that the cult has been mining a highly toxic metal named 'tenebrium' in the Luculla Mines, where they also encounter 'Death Knights', indestructible undead warriors created by Leandra using tenebrium and the Source to conquer Rivellon. Leandra destroys the mines in an attempt to kill the Source Hunters, but they manage to escape with her fail-safe that renders Death Knights vulnerable.

Throughout the game, the Source Hunters occasionally encounter magical crystals known as 'Star Stones' (some of them transformed into 'blood stones' by the Immaculates' sacrifices). Upon finding the first one, they are transported to the 'Homestead', a mysterious fortress outside of regular spacetime that is immediately familiar to both of them. As they recover more Star Stones, they learn from them that the Source had originally been a benevolent magic associated with Astarte, the goddess of life, before it was corrupted by the Void, an evil force from outside of the material world. The Source Hunters themselves are revealed to be reincarnations of two ancient generals, a man and a woman, who imprisoned the Source corruption inside an artifact known as 'the God Box' and were granted godlike powers to guard it. However, when a demonic being named 'the Trife' persuaded Astarte to open the Box, the corruption was released again and took on the form of a giant dragon, which Astarte went on to battle for eternity in the Void. As penance for their failure, the Guardians chose to be stripped of their powers and memories and were reborn in Rivellon as ordinary humans; the Star Stones are, in fact, crystallized fragments of their lost memories. Deducing that the Trife is now manipulating Leandra to weaken Astarte and to unleash the Void Dragon on the world, Icara urges the Source Hunters to stop her, either by restoring the 'soulforge' between the sisters (a psychic link that Leandra had severed), or by killing her if necessary.

The Source Hunters follow the Conduit's trail to the town of Hunter's Edge near the Phantom Forest, now overrun by the Immaculates, orcs, and barbarian mercenaries. They find directions left behind by the wizard Zandalor, Icara's lover and Leandra's nemesis, that point them towards an ancient Source Temple hidden deeper in the woods. Inside the Temple, they find Zandalor and learn from him that Leandra's objective is the God Box in the First Garden, which they can enter from the Homestead. In the Garden, they confront Leandra and can restore her soulforge with Icara if they have unearthed the means to do so in the Phantom Forest earlier: in this case, she recognizes how evil she has become and leaves with Icara and Zandalor to repent; otherwise, they must fight and kill her. Reaching the God Box, the Source Hunters join forces with Astarte to destroy the Trife, but not before it summons the Void Dragon itself. In a titanic battle, they manage to banish the Dragon back into the Box, and Astarte stays to guard it again for all eternity, thanking the Source Hunters and revealing to them that other gods knowingly let the Source be corrupted. The Source Hunters then leave the First Garden to embark on a new adventure.

Development[edit]

A crowdfunding campaign was launched on Kickstarter on 27 March 2013. By using the platform, Larian aimed to secure additional funds to expand the content of the game and the reactivity of the game world.[6] The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million.[7][8][9]

The game was expected to be released in late 2013,[6] but was delayed to 28 February 2014.[10] The release date was subsequently delayed again until 30 June 2014. Originally Larian intended to release Windows and OS X versions of the game simultaneously, and stated that once the OS X version was completed a Linux port would not be difficult. However, they decided to delay the OS X and Linux versions to focus on gameplay.[6] Support for Linux and Mac was delivered on December 23, 2015 in the form of the Enhanced Edition of the game.[3]

An enhanced edition version of the game, which includes new content, such as an expanded storyline and new gameplay options, was announced for the PlayStation 4 and Xbox One consoles in May 2015.[11] The re-issue was then released for Windows on October 27, 2015,[12][13] followed by Linux and OS X versions on December 23, 2015.[3] The console version of the game was published by Focus Home Interactive.[14] The version was also free to all the players who have already purchased the PC version of the game.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 87/100[16]
PC (Enhanced Edition): 94/100[17]
PS4: 88/100[18]
XONE: 88/100[19]
Review scores
PublicationScore
Eurogamer9/10[20]
GameSpot9/10[21]
Hardcore Gamer4.5/5[22]
IGN9/10[23]
PC Gamer (US)87/100[24]

Divinity: Original Sin received generally favorable reception, according to review aggregatorMetacritic,[16] where it was Larian's highest-rated game until Original Sin II released in 2017.[25] The game received highly positive reviews. Eurogamer described the game as 'hands down the best classic-style RPG in years', and recommended the game to RPG fans, with the caveat that they should be up for a challenge. GameSpot praised the game for its complex systems, beautiful world, exciting turn-based combat, and its story.[21]IGN wrote that the game was 'one of the most rewarding RPGs to come along in years' and lauded its depth, personality, and combat challenges.[23]PC Gamer appreciated the freedom, simulation, depth, and respect for player's choices evident in the traditional RPG.[24]Hardcore Gamer stated that the lack of 'hand holding' could discourage genre novices, and that the difficulty should be more consistent, but otherwise appreciated the game.

GameSpot named it the PC Game of the Year,[26] while Rock, Paper, Shotgun declared it 'The Best Kickstarter Of 2014'.[27]

Russian video game observer Tony Vilgotsky rated the game very high, saying in his review for Mir Fantastiki that Divinity: Original Sin isn't just another RPG about orcs and magic, but a really interesting world to live in.[28]

Within a week of the game's release, the game had sold over 160,000 copies, and became Larian Studios' fastest-selling game.[7] By September 2014, the game had sold over 500,000.[29]

Sequel[edit]

A sequel to the game, titled Divinity: Original Sin II, was released on September 14, 2017.[30]

A board game version of the game was launched on Kickstarter in November 2019.[31]

References[edit]

  1. ^'A small delay for a good reason: Let there be voice! — Kickstarter'.
  2. ^'Divinity Original Sin Enhanced Edition Gets a Release Date'. IGN.
  3. ^ abc'Now available on Mac, SteamOS and Linux!'. Steamcommunity.com. Larian Studios. 23 December 2015. Retrieved 11 February 2019.
  4. ^'Hands-on with the Editor — Kickstarter'.
  5. ^'Divinity - Original Sin'. Divinity Original Sin.
  6. ^ abc'Divinity: Original Sin'. Kickstarter.
  7. ^ abYin-Poole, Wesley (3 July 2014). 'Divinity: Original Sin Larian Studios' fastest-selling game ever'. Eurogamer. Gamer Network. Retrieved 3 July 2014.
  8. ^'Divinity: Original Sin successfully Kickstarted, all stretch goals met'. PC Gamer.
  9. ^'Divinity: Original Sin now available on Steam Early Access'.
  10. ^'Divinity:Original Sin Release Date Is Set — Kickstarter'.
  11. ^'AgeLock'. www.divinityoriginalsin.com.
  12. ^'Update #74: Countdown to Divinity: Original Sin - Enhanced Edition!'. Kickstarter. 2015-10-21. Retrieved 2015-10-22.
  13. ^O'Connor, Alice (27 October 2015). 'Divinity: Original Sin Enhanced Edition Is Out'. Rock Paper Shotgun. Gamer Network. Retrieved 11 February 2019.
  14. ^Kollar, Philip (May 15, 2015). 'Divinity: Original Sin Enhanced Edition coming to PS4, Xbox One with tons of new content'. Polygon. Retrieved May 15, 2015.
  15. ^Savage, Phil (May 15, 2015). 'Divinity: Original Sin Enhanced Edition announced'. PC Gamer. Retrieved May 15, 2015.
  16. ^ ab'Divinity: Original Sin for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2014-07-13.
  17. ^'Divinity: Original Sin Enhanced Edition for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
  18. ^'Divinity: Original Sin Enhanced Edition for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
  19. ^'Divinity: Original Sin Enhanced Edition for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
  20. ^'Divinity: Original Sin for PC Reviews'. Eurogamer. Retrieved 2014-07-26.
  21. ^ ab'Divinity: Original Sin for PC Reviews'. GameSpot. Retrieved 2014-07-26.
  22. ^Suprak, Nikola (15 July 2014). 'Review: Divinity: Original Sin'. Hardcore Gamer. Hardcore Gamer. Retrieved 9 August 2014.
  23. ^ ab'Divinity: Original Sin for PC Reviews'. IGN. Retrieved 2014-07-26.
  24. ^ ab'Divinity: Original Sin for PC Reviews'. PC Gamer US. Retrieved 2014-07-26.
  25. ^'Larian Studios's Profile'. Metacritic. Retrieved 24 September 2014.
  26. ^'PC Game of the Year - Divinity: Original Sin - Best Games of 2014 - Game of the Year 2014'. GameSpot. Retrieved 19 December 2014.
  27. ^'The Best Kickstarter Of 2014 - Divinity: Original Sin'. Rock, Paper, Shotgun. 12 December 2014. Retrieved 19 December 2014.
  28. ^Vilgotsky, Tony (June 2014). 'Review: Divinity: Original Sin'. Mir Fantastiki. Igromania. Retrieved 29 January 2019.
  29. ^Vincke, Swen (12 September 2014). 'Thoughts after releasing Divinity:Original Sin and what comes next'. lar.net. Retrieved 12 September 2014.
  30. ^'Divinity: Original Sin 2 will launch on September 14, 2017!'. larian.com. Retrieved 26 July 2017.
  31. ^'Divinity: Original Sin board game on Kickstarter is worth it just for the pitch video'. Polygon. Retrieved 25 November 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity:_Original_Sin&oldid=985495876'

Divinity Original Sin Enhanced Edition Save Editor

The game’s turn-based combat system encourages players to make strategic, tactical decisions. With the aid of your party and friendly NPCs, you will engage in battle with evil enemies; with just the right amount of luck and planning, you will emerge victorious. Combat begins as soon as you get close enough to enemies to be noticed or when you actively engage an enemy.
When your party is split up and one character picks a fight, the game will only be in turn-based mode for that character. The other party members can still walk around freely, start their own fights, or even join that character while combat is in progress.
Participants
When a battle begins, on the very top of the screen you will see all the portraits of the battle's participants. Your currently-selected character's portrait will have a gold border, your party allies will have blue borders, your NPC allies will have green borders, and the enemies will have red borders . Each character's vitality is located under his or her portrait.
Combat turns
The order of combat turns is determined by each participant’s Initiative, among other factors.
Action Points
Each participant is allocated a certain number of Action Points based on their Stats. Action Points determine how many actions a participant can take during that turn. Every action takes up a certain number of Action Points, from movement, to attacking, to using skills and items. You do not have to use all Action Points in a single turn, and it is often strategic to save them for future turns. Certain skills require greater or fewer points than other skills, so spread out your Action Point usage wisely.
Movement
In order to move, simply hover over the part of the map to which you wish to move; you will see a preview of the distance, the path your character will take, and how many Action Points the movement will cost.
Enhanced
Attack
To execute an attack with your character’s currently equipped weapon, simply hover over the participant you wish to attack, and you will see how many Action Points the attack will cost (this includes moving towards the target). Then decide whether you wish to execute the attack.
Hovering over the target will also show your chance of a successful hit on that enemy. Your chance depends on the primary statistic related to your specific type of attack and weapon, your offence rating, as well as the enemy’s defence rating. Enemies with lower defence ratings tend to be easy to attack, while those with higher defence ratings can be very difficult to hit.
If your equipped weapon is a bow or crossbow, you can attack anything in sight, even if it is beyond the ideal range of the weapon; however, exceeding the ideal range will lower your chance of landing an actual hit.
Skills or items
To execute a skill, simply select its icon in your character's Hot Bar and then hover with your mouse over the target; this will show you how many Action Points the attack will cost. Certain skills will also show their area of effect. Other skills will be immediately executed as soon as you click the skill button. Read the description of each skill for more detailed information. The skills you can use in combat are not limited to those in your Hot Bar; you can also open your skill window and choose skills there.
You can also use items while in combat. This includes drinking potions, eating food, using a scroll, or even changing gear. Of course, all these actions also cost Action Points.
Saving throws
A 'saving throw' is like a behind-the-scenes roll ('throw') of the dice whose outcome can determine an in-game event. If an enemy tries to set you on fire (i.e. the 'Burning' status), the game will roll the dice to decide whether you are successfully set ablaze. This dice roll can be stacked for or against you, depending on the caster's and your own stats. Statuses that have a duration of several turns will check the success chance at every turn, allowing the inflicted characters to savethrow out of the status prematurely.
Backstabbing
Dagger-wielding players with the Back-Stabber Talent can stab their enemies from the rear for guaranteed critical damage. To perform a backstab, a player has to position themselves in a 30-degree sector behind an enemy. This zone is highlighted on the ground when the player mouses over an enemy.
Vitality
A bar showing each combat participant’s Vitality is available on the top of the screen while in battle. If a party-member or companion dies, there are powerful spells scattered throughout the world capable of resurrecting them both inside and outside of battle.
Enhanced

Divinity Sin Enhanced Edition Walkthrough

Skills
A participant’s use of skills will determine how they fare in battle. It is important to use skills strategically, always considering which will work in conjunction with your battle tactics.
For example, if you or a friendly character is next to attack, it may be worth using a skill that will buff your or their Damage or Offence Rating. On the other hand, if someone is about to take damage, it may be worth using a skill that will buff their Defence or Armour Rating, or debuff the enemy's Damage or Offence rating.
Many skills work well when combined with other skills.
For instance, you can use Teleportation on a dangerous enemy swordsman that is too close for comfort. He will have to spend some Action Points to move towards you once you've zapped him away, and you have postponed the threat. Even better: Slow him after you have teleported him. This gives you even more time to attack him from a safe distance, or to manage other attackers first.
Another example: Use Midnight Oil in combination with any targeted fire skill (or even a Fire Arrow or Explosive Arrow). Draw up oil underneath the enemy's feet (the more enemies, the better). Not only will this slow them down, but you can also set the oil surface on fire!
Now that you have created a fire surface, why not send a huge ball of dirt through it? When you cast Boulder Dash and the boulder travels through fire, it turns into a flaming comet that'll deal extra damage.
Why not try Rain as a preparatory action? Sure, it extinguishes fires, but it also creates puddles of water. If you can catch several enemies standing in water, not only are they more susceptible to ice and electrifying attacks, but you can also electrify the entire puddle and stun all of them in one go.
Some skills also work well against other skills. Have you been cursed by an evil priest? Cast Bless! Been slowed by a skeletal mage? Cast Haste!
Status effects
Certain attacks imbue the victim with status effects that affect them for several turns. Freezing stops a participant from acting, poison slowly drains their Vitality, and fire continuously causes damage. The character's statistics determine how individual status effects will affect them.
Status effects are caused by spells cast on characters or on the surfaces on which characters walk. Characters get a saving throw against these statuses.
Surfaces and clouds
Surfaces and clouds are elements on the floor or in the atmosphere. Everything from simple puddles of water to pools of blood are special elements which can be used in special ways with just the right skill or arrow type.
Surfaces and clouds tend to be status-affecting, therefore walking through a surface can be very dangerous. A fiery surface will set you ablaze, incurring a burning status that will deal damage each turn until removed. Walking upon a surface of ice has a chance to knock your character down, and your character will have to skip turns until your saving throw allows them to stand up, until the effect wears off, or until an ally helps them up. Beware! Some enemies will leave strange surfaces or clouds after they perish, adding extra elements to navigate during and after combat.
Surfaces and clouds can be changed, removed, and interacted with. For instance, throwing a fireball on an ice surface will cause the ice to melt, reforming it into a water surface which is susceptible to electric attacks.
If there is an oil barrel between your character and an enemy, striking the barrel with a fire skill will cause it to explode; on the other hand, shooting it with a regular arrow will cause the oil to spill out. This will allow you to slow enemies that attempt to wade through the oil and also let you light them on fire.

Divinity: Original Sin Enhanced Edition - Official Soundtrack Release

Strategising
In combat, it's better to plan a solid strategy than to try to deal maximum damage as soon as possible. Your party will often find itself outnumbered, and enemies may have advantages the player may not (yet) have.
Try to identify the main threat in the opposition. For instance, if there is one mage that keeps on healing his allies, or even insists on resurrecting all his fallen friends, direct as many attacks as possible towards him.
Try not to hit too many different targets at once. Focus on getting one enemy down instead of hurting many. Two trolls with 1 hit-point each still deal full troll damage. The damage dealt to these two trolls would have better been directed toward one troll.

Divinity Original Sin Enhanced Edition Soundtrack

Use the environment. For instance, you can position yourself so that archers may not hit you, or have to move before being able to hit you. Or you can create choke points so that not all of the enemy's forces can target you.
Original
Be on the lookout for items that can help you in battle. Throw things at your enemies, destroy items around them so they must take a longer path, explode oil, water, or ooze barrels, etc.
Delaying and Fleeing
Sometimes you may wish to act at the end of a turn (that is, after the rest of your party and enemies have acted), rather than at the beginning. This is called delaying and can be executed by hitting the Delay Turn button. For instance, if you want to wait until a wizard has buffed you before hitting an enemy, delay your turn. Or say you're a healer, and your comrades haven't taken damage, but you foresee a devastating blow in the very near future. Delay your turn so you'll be able to cast your spells when they'll really count. If you are a wizard and you are finally ready to shout 'Fireball!', delay your turn so you can cast it after your friends have moved safely out of the way. That's the nice thing to do.
If you're sure you can't win a battle, you should press the Flee button.
Delaying and Fleeing are not always possible and may be disabled based on the present state of the battle or your party's configuration. Each character can only delay once per combat round.

Divinity Original Sin Walkthrough Enhanced

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