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Although inexplicably popular in such bleak northern outposts as Durham and Crewe, ice hockey has generally struggled to capture the imagination of the sporting public in this country. This comes as no surprise. As a rule of thumb, any sport that utilises an expanse of water in any of its compound forms is usually a waste of time and effort. Okay, so it's not a universal truth, but it does at least provide the seeds of a theory. Frozen water is in abundance here, and if ice hockey is your bag, NHL 2000 should rock your world. The series is without doubt the definitive representation of the sport, and this millennial version maintains the impeccably high standards.

In these 3D accelerated times it's easy to be blase about graphics, but NHL 2000 really does look the business, from the reflections in the ice to the faces of the players, who can clearly be seen laughing, spitting, throwing tantrums and mouthing obscenities. Unlike EA's football games, the NHL licence enables player likenesses to be used, and their faces have been faithfully recreated, as was the case in their NBA basketball game. Clearly, we wouldn't recognise an ice hockey player if he walked in here and started putting monitors with his stick, but they seem to have made a reasonable effort and photographs of the actual players are included as a reference point. One of the main human aspects that computers can't yet accurately reproduce is hair, a hazard conveniently sidestepped by the fact that ice hockey players permanently don helmets. Basically, they look great and we only hope the same technique will one day be incorporated into a FIFA game.

The visual splendour doesn't end there - and it is a testament to the quality of the graphics that replays and cut-scenes are actually a joy to watch, featuring some emphatic attention to detail.

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The action is where it's at though, and it's excellent stuff, opting for straight simulation over cartoon gimmickry. No flaming pucks or bricked-up nets here, just solid gameplay and thumb-numbing thrills. To the uninitiated, the sport of ice hockey would appear to involve grown men on skates knocking the shit out of each other and occasionally flicking a biscuit past the mad bloke out of Friday The 13th. Admittedly, this is pretty much the case, although - perhaps surprisingly -there are a number of rules that must be adhered to.

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Naturally, no right-minded person has any idea as to what they are, nor any interest whatsoever in learning them. Having shelled out 35 quid for a game, the last thing you want to be doing is clarifying the intricacies of the offside law.

This is where NHL 2000s arcade mode comes in to play, offering entry level for the ice hockey virgin. Further help is provided by a comprehensive glossary of ice hockey terms, and it really does lead you by the hand, while of course offering hardcore options for those who know what they're doing, ie Americans. It really is easy to get to grips with, and within minutes it's possible to be pirouetting like Torville or Dean and hitting a small disc with a big stick in a fairly convincing fashion. The control system is manageable enough and the manoeuvrability of the players is spot-on, conveying a real sense of momentum. A rudimentary pass and shoot game can be employed almost immediately, with further tricks mastered in time, including a speed burst, skating backwards, and throwing a dummy, or 'deke' in ice hockey parlance. Tackling, as such, involves barging into the man on the puck, and if done properly you can actually put him through the glass, which shatters convincingly. Other dirty tricks involve hooking and elbowing, and essentially it's a question of what you can get away with without being consigned to the sin bin.

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As for shooting, no pun intended, but it's often a hit and miss affair. Due to the small target, the aiming is minimal and it usually comes down to trying either a little flick, a slapshot, a cheeky one-two, or giving it some purchase with a power shot. Whether the puck goes in or not probably depends on the relative qualities of the striker and the keeper, combined with a large dose of randomness. Ultimately, like many sports, it comes down to percentages: the more shots attempted, the more goals scored. Obviously, when you do score, it's easy to convince yourself that it was as a result of your consummate skill, although a random flurry of button-pressing can occasionally yield the same result.

As we've come to expect from EA Sports, the presentation is immaculate throughout, with a seamless commentary giving it the full American sports flavour. A host of options are available, the game offering exhibitions, tournaments, play-offs or entire seasons, not to mention a vast amount of statistical tomfoolery. EA Sports might let the occasional ropey football game slip through the net, but when it comes to American sports they generally know their onions.

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Whether you're an ice hockey aficionado or not, this is clearly a winner. We can't keep giving it a higher score every year, but rest assured that NHL 2000 is The Greatest Of All Time.

Fight Night

There are few finer sights than grown men of limited intelligence punching each other hard in the face with their fists, particularly in the name of sport. Violent skirmishes are commonplace in ice hockey, hence the old gag about 'I went to a fight and an ice hockey game broke out'. This is something that's reflected in NHL 2000 and when a player snaps, the game briefly transforms into a rudimentary beat 'em up. The joypad can be used to trade blows until one player falls to the ice in a bloodied, dazed state, whereby they are both ordered to the sin bin. Of course, it's all been done before, but it's still highly amusing.

(Redirected from Islanders (game))
Islanders
Developer(s)Grizzly Games
EngineUnity 3D[1]
Platform(s)
ReleaseApril 4, 2019[2]
Genre(s)Casual game, city builder
Mode(s)Single-player

Islanders (stylized in all uppercase) is a casualcity-building game developed and published by German independent game studio Grizzly Games. It was initially released on Steam for Microsoft Windows on April 4, 2019, and support for macOS and Linux was added in June that year.

In Islanders, players earn points by strategically placing buildings from their inventory onto a procedurally generated island. Earning points restocks the building inventory, eventually unlocking new types of buildings and the ability to move to a new island and continue the session. The session ends when no more points can be gained because no buildings are available or there is no space to place them. The overall goal of the game is to obtain the highest score possible in a single session.

Islanders was developed over seven months while the members of Grizzly Games were completing degrees in video game design at HTW Berlin. The developers were inspired by a mutual love of city-building games, and chose to embrace simplicity in designing Islanders because of the limitations of working with a small team. Employing procedural generation of new islands enabled them to keep the game's mechanics simple while still providing the player enough variety to make the game engaging for repeat sessions.

Critical reception to Islanders was generally positive. Most reviews highlighted the game's minimalist, low poly visuals and simple yet engaging gameplay mechanics, although these attributes also attracted a degree of criticism from some reviewers. In April 2019, Islanders was one of the top twenty best-selling games on Steam. Several video game journalists placed it on lists of favorites for 2019.

Gameplay[edit]

A circus building being placed, showing potential point gains and losses within its scoring sphere. The heads-up display shows how many points until the next building pack, available buildings, and progress towards the next island.

At the start of each session, players are presented with a small procedurally-generated island. There are several styles of islands, some of which have terrain that restricts the placement of certain buildings.[3][4] The player is given a choice between two building packs to start with.[5] Each pack provides a limited number of buildings according to a theme, such as forestry, farming, or fishing.[3][6] When selected from the inventory, a building displays a translucent sphere around it, which indicates the distance at which it will earn points from existing buildings and natural features, such as trees.[3][7][8] The size of this scoring sphere varies between building types.[4] Points are shown in preview before the building is placed, with gains shown in gold and losses in red.[9] Buildings gain points from being placed near relevant structures, but lose points for incompatible ones.[7] A circus, for example, gains points for being placed near houses, but loses points for being near mansions.[8] Once placed, buildings cannot be removed or built over, so careful placement and forward planning are important to maximize the score.[7][10]

As buildings are placed, they are removed from the inventory. When the player reaches a given threshold of points, they may choose from one of two new themes for their next building pack, which will include more copies of already-unlocked buildings as well as buildings from the newly-selected theme.[7][9] This process gradually unlocks more advanced building types such as gold mines and resorts, which may have more difficult placement criteria but higher scoring potential.[3][11] Scoring points fills up the island gauge at the bottom of the screen; when filled, the player can click on it to move to the next island.[3] The number of points required to restock the inventory and move to new islands increases with each unlock.[12] Players are free to remain on their current island and continue to build and increase their score until they decide to move on.[13][14] The session ends if the player runs out of buildings to place, or space to place buildings, before unlocking the next island.[7][6] The player's score is cumulative across all islands in a session, and the overall objective is to reach a high score for the entire session.[15]

The game intentionally omits many features common to city-builders, such as resource accumulation, traffic management, and technology research.[4][8][11] There are no sidequests or optional objectives, although there is a short list of achievements to earn.[7][16] The sole multiplayer element is the global high score board that ranks every player's highest-scoring game.[15][16][17]

Several post-release updates expanded the game with new content. Early updates added new island types and new buildings, such as seaweed farms and monuments, as well as new gameplay features, such as a photo mode that removes the user interface elements to allow for uncluttered screenshots.[18][19] A sandbox mode added in June 2019 removes the scoring mechanic and provides the players with an unlimited selection of buildings.[20] The same update added an undo button to the regular mode to allow players to remove the last building placed.[20]

Development[edit]

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Grizzly Games is composed of Paul Schnepf, Friedemann Allmenröder, and Jonas Tyroller, who met during the Bachelor of Arts in Game Design program at HTW Berlin. Schnepf and Allmenröder first worked together on a second-year project, a short experimental game called ROM.[18] Later in their second year, they worked with another student, Shahriar Shahrabi, to develop minimalist wingsuit flight simulator Superflight, founding Grizzly Games as a means to release it.[18] Shahrabi left after the release of Superflight. During their third year, Tyroller joined Grizzly Games and development began on Islanders.[1]

The development of Islanders began with a three-week process of researching, prototyping, and refinement of several concepts. Inspired by a mutual childhood love of city-building games like Anno, The Settlers, and SimCity, the team decided to move forward with the concept that became Islanders. The game had a short development cycle of seven months: four months of major development time, and another three months of refinement and preparation before release.[1][18]

In an interview with Game World Observer, Allmenröder described the game as an evolution of ideas explored in the earlier Superflight, particularly the embrace of minimalism and procedural generation. Because there were only three team members, each had to fill multiple roles in the development process. Rather than struggling against the limits of working with a small team, they adopted simplicity as a design philosophy and decided to create a game that was simple enough to be played in short sessions, but engaging enough to be returned to repeatedly.[18]

The game's use of procedural generation had its roots in the development of Superflight. In order to test game mechanics, the developers created a script that quickly assembled new levels from pre-generated blocks. They found that having new levels each time they played kept their experience entertaining without extending development time, so they decided to use the process for Islanders.[18] When developing the mechanics of the game, Allmenröder explained that his team constantly discussed simplifying the systems they were implementing: 'Every time we made a decision, we asked ourselves: Can we make it simpler? Can the game still be fun if we cut this feature?'[18] The gameplay went through various iterations, including one with a day-night cycle, before the team settled on a simple proximity-based scoring system.[1][18]

Free

The game was initially released on Steam for Microsoft Windows on April 4, 2019.[13][18] Support for macOS and Linux was added in the June 2019 update.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic82/100[21]
Review scores
PublicationScore
Edge8/10[7]
Critical Hit8/10[6]
The Games Machine8.8/10[4]
Hardcore Gamer4/5[3]
The Indie Game Website8/10[22]
Millenium84/100[16]
TechRaptor9.0/10[23]

Critical reception to Islanders was largely positive, and it received an aggregate score of 82/100 on Metacritic, which uses a weighted average system.[21] Reviewers praised the game's intentionally simple mechanics, as well as its minimalist, low-poly visual aesthetic and relaxing soundtrack.[11][12][13] The game was commercially successful; in April 2019, it was one of the top twenty highest-selling games on Steam.[24] In July 2019, the staff at Rock, Paper, Shotgun placed it on their list of the year's best games so far.[25] Luke Plunkett of Kotaku placed the game on his list of the top 10 games of 2019.[26] Paul Tamayo, also of Kotaku, named it one of the most relaxing games of 2019.[27]

Many critics highlighted the game's simplicity as a positive, calling the game relaxing or meditative.[3][8][10][12] In his full review, Luke Plunkett called Islanders 'pure city-building. No fuss, no distractions.'[13] Michael Moore at The Verge found that the process of slowly transforming pristine natural islands into densely packed settlements reflected 'humanity's exploitative relationship with nature.'[14] Both the reviewer from video game magazine Edge and Alec Meer of Rock, Paper, Shotgun found that the process of strategically placing buildings reminded them of carefully directing falling blocks in the puzzle game Tetris.[7][11]

Variable session length was a particular strength for many reviewers.[4] Many enjoyed the ability to play in short sessions.[22][23] Both the Edge reviewer and Cass Marshall of Polygon described using the game as a 'palate cleanser' to wind down between sessions of more complicated games.[7][12] Others felt the game was suitable for long sessions in and of itself.[4][6][13]

Visual style was a draw that affected the way some reviewers played the game. French gaming site Millenium [fr] appreciated the way the color palettes and shapes suited the gameplay.[16] Samuel Guglielmo of TechRaptor found that the art style prompted him to place buildings 'in locations that looked pretty' even if it meant scoring fewer points.[23] The reviewer from Edge described going through a similar 'battle between efficiency and beauty,' but found that the 'crisp geometric style' of the graphics meant that the islands still looked attractive even when they focused on scoring over aesthetics.[7] Benja Hiller of German indie magazine Welcome to Last Week enjoyed the lack of human characters: 'there are no annoying people. Nobody who wags his finger maliciously in front of you and says: Now take care of the road damage.'[9]

The game's studied minimalism attracted criticism from some reviewers. Both Nicoló Paschetto of Italian gaming site The Games Machine and Alice Liguori of Rock, Paper, Shotgun were disappointed that the game did not have animated inhabitants to give the islands a sense of life.[4][28] Some critics cited the single-song soundtrack as a negative.[16][23] Other reviewers had concerns with game mechanics. The reviewer from Millenium wished there were more objectives aside from simply earning points.[16] The reviewer from Edge magazine noted that the game can be 'a little persnickety about placement' of buildings, and Alessandro Barbosa of Critical Hit found the lack of an undo button at launch frustrating.[6][7] Several reviewers found it frustrating to start again on the earlier, simpler islands after a game over.[6] Ryan Young of The Indie Games Website found the prospect of restarting stressful enough that he quit playing entirely instead.[5] To ameliorate that frustration, Rahul Shirke of IND13 wished for an option to choose the size or type of island when starting a new game, and Alec Meer suggested that players should be able to reset existing islands.[11][17]

Game

See also[edit]

References[edit]

  1. ^ abcdSchnepf, Paul. 'ISLANDERS'. paulschnepf.com. Retrieved 2019-08-24.
  2. ^Plunkett, Luke. 'Islanders Looks Like The Cutest Lil' City-Building Game'. Kotaku. Retrieved 2019-08-02.
  3. ^ abcdefgCunningham, James (8 Apr 2019). 'Review: Islanders'. Hardcore Gamer. Retrieved 2019-08-25.
  4. ^ abcdefgPaschetto, Nicoló (19 Apr 2019). 'Islanders - Recensione'. The Games Machine (in Italian). Retrieved 2019-08-03.
  5. ^ abYoung, Ryan (May 8, 2019). 'ISLANDERS Is A Dangerous Lesson In Entropy'. The Indie Game Website. Retrieved 2020-12-13.
  6. ^ abcdefBarbosa, Alessandro (9 Apr 2019). 'Islanders review–Streamlined, simple and satisfying'. Critical Hit. Retrieved 2019-08-03.
  7. ^ abcdefghijk'Play: Islanders'. Edge. July 2019. pp. 120–121.
  8. ^ abcdLivingston, Christopher (8 Apr 2019). 'Islanders is the most relaxing strategy game ever'. PC Gamer. Retrieved 2019-08-02.
  9. ^ abcHiller, Benja (17 Apr 2019). 'Islanders Review | Entspannter Städtebau | Ich will zurück nach Islanders'. Welcome To Last Week (in German). Retrieved 2020-05-03.
  10. ^ abPask, Kelly (10 Apr 2019). 'Islanders is the most relaxing city-builder I've ever played'. PCGamesN. Retrieved 2019-08-25.
  11. ^ abcdeMeer, Alec (4 Apr 2019). 'Wot I Think: Islanders'. Rock, Paper, Shotgun. Retrieved 2019-08-02.
  12. ^ abcdMarshall, Cass (5 Apr 2019). 'Islanders is a bite-sized palate cleanser of a civilization builder'. Polygon. Retrieved 2019-08-02.
  13. ^ abcdePlunkett, Luke (4 Apr 2019). 'Islanders Is Almost The Perfect City-Building Game'. Kotaku. Retrieved 2019-08-02.
  14. ^ abMoore, Michael (28 Apr 2019). 'These two city-building puzzle games play very differently, but share a grim outlook on the environment'. The Verge. Retrieved 2019-08-02.
  15. ^ abcStreva, Frank (22 June 2019). 'Minimalist City Builder 'Islanders' Gets Mac and Linux Support, Sandbox Mode'. Niche Gamer. Retrieved 2019-08-02.
  16. ^ abcdef'Test: Islanders se fait une place sur nos PC'. Millenium (in French). 10 Apr 2019. Retrieved 2019-08-03.
  17. ^ abShirke, Rahul (5 Apr 2019). 'Islanders – Review'. IND13. Retrieved 2019-08-25.
  18. ^ abcdefghiNesterenko, Oleg (14 Jun 2019). 'Strategic minimalism behind indie hit Islanders'. Game World Observer. Retrieved 2019-08-24.
  19. ^Schnepf, Paul; Allmenröder, Friedemann; Jonas, Tyroller (7 May 2019). 'Islanders :: Content update I'. Steam. Retrieved 2019-08-03.
  20. ^ abAllen, Joseph (20 Jun 2019). 'Islanders Update Adds Sandbox Mode, Extended Support, And More'. TechRaptor. Retrieved 2019-08-02.
  21. ^ ab'ISLANDERS'. Metacritic. Retrieved 2020-12-11.
  22. ^ abChahine, Rogan (30 Apr 2019). 'Review Roundup: ISLANDERS, Zombotron, Monster Slayers & More!'. The Indie Game Website. Retrieved 2019-08-03.
  23. ^ abcdGuglielmo, Samuel (4 Apr 2019). 'Islanders Review - If You're Fond of Sand Dunes and Salty Air'. TechRaptor. Retrieved 2019-08-25.
  24. ^Nesterenko, Oleg (24 May 2019). 'Best-selling April Releases on Steam'. Game World Observer. Retrieved 2019-08-25.
  25. ^'The best games of 2019 so far'. Rock, Paper, Shotgun. 10 July 2019. Retrieved 2019-08-02.
  26. ^Plunkett, Luke (17 Dec 2019). 'Luke Plunkett's Top 10 Games Of 2019'. Kotaku. Retrieved 2019-12-19.
  27. ^Tamayo, Paul (17 Dec 2019). '2019's Most Relaxing Games (And Most Stressful Ones)'. Kotaku. Retrieved 2019-12-19.
  28. ^Liguori, Alice (9 Jul 2019). 'Have You Played… ISLANDERS?'. Rock, Paper, Shotgun. Retrieved 2020-05-03.

External links[edit]

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