CoH 2 - The Western Front Armies: Oberkommando West
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The Western Front Armies is the first expansion pack for Company of Heroes 2, and introduces 2 new factions: The US Forces, and the German Oberkommando West. Buy Company of Heroes Franchise Edition. Includes 12 items: CoH 2 - The Western Front Armies: Oberkommando West, COH 2 - The Western Front Armies: US Forces, Company of Heroes, Company of Heroes - Legacy Edition, Company of Heroes 2, Company of Heroes 2 - Ardennes Assault, Company of Heroes 2 - Case Blue Mission Pack, Company of Heroes 2 - Southern Fronts Mission Pack, Company of Heroes 2. The Oberkommando West is the second Axis faction featured in Company of Heroes 2. It is paired with the Wehrmacht Ostheer against the allies. Similar to their Wehrmacht brothers, their force relies on a well-trained army with a mix of versatile and specialized units. Herzlich Willkommen bei einem Lets Play Company of Heroes 2 The Western Front Armies auf Deutsch und in HD+!:-) COMPANY OF HEROES 2 THE WESTERN FRONT ARMIES. Discover the best Game Key offers, compare prices to download and play Company of Heroes 2: The Western Front Armies - Oberkommando West at the best cost. Compare the CD Key price from supplier s all around the world. Activate CD Keys on your Steam client to download the games and play in multiplayer or singleplayer. GAMIVO is a platform to find, compare and buy digital game keys.
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DescriptionBy buying the OKW army individually, players who do not yet own any COH2 product can access all existing Company of Heroes 2 maps in auto-match, and play against all other existing factions in multiplayer or through skirmishes against the AI. The Oberkommando West, battle hardened and newly equipped, are a resurgent and very dangerous foe. Despite being challenged by an economy nearly shattered after years of continuous war, the Oberkommando West still manage to field some of the most impressive heavy armor yet seen: the technical prowess of Germany is on full display as devastating armored force equipped with a new generation of super-heavy tanks repeatedly counterattack the US Forces attempting to drive into the heart of Germany. Seventy ton ‘King Tigers’ are supported by well-trained infantry; assault Sturmpioneers lead the way while capable Volksgrenadiers are a threat to enemy infantry and vehicles alike. Oberkommando west:
The western front:
New maps:
Intense online combat:
Every battle tells a story:
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The trick with The Western Front Armies is that players of TWFA can play against each other OR against players of the base Company of Heroes 2 game. The only catch is that TWFA players can only use the two above mentioned factions, however there is no map restriction – so any map available in either CoH2 or TWFA is playable as long as one player is using the CoH2 base game. Incredibly smart move on Relic’s part there. Oberkommando West GuideQuestion is: is it any good? The answer is: yes (spoilers). Of course, as is traditional with RTS games, it’s very difficult to full vouch for a title in the genre before it is released unto the masses and (likely) gone through several balancing patches. Therefore, please, do take my words as they are written as accurate for this date (June 23rd). For the current Company of Heroes 2 players there will be some notable changes you’ll want to scribble down. Firstly: War Bulletins are out. Gone, forgotten, and now replaced with War Spoils. They function is a rather similar way, but do seem to have an element of randomness to them (or at least I could decipher no clear pattern after 15 odd hours of play). You still choose three of them per loadout, however, so don’t panic too much over the change. Also, for the current players who want to know, these are the army combinations available in competitive Automatch: US Forces Allied With the Soviets, Oberkommando West Allied With the Wehrmacht, US Forces Fighting Against the Wehrmacht, US Forces Fighting Against the Oberkommando West, and Oberkommando West Fighting Against the Soviets. Some more glorious news though comes in the form of Public Game matches! There is now a public match list, accessible through the Skirmish menu, so no longer are we bound to the restraints of Automatch or friend lobbies. It’s taken a while, but it’s a welcome update. As far as factions go: The US Forces are simple(r), but more macro-intensive. You will always start with a fully constructed base, but are limited in your units by a command-tree. You will need certain Commanders to build specific units, such as Captains for anti-tank or Lieutenants for machine gun teams. You’ll be concentrating far more on your opening 10 minutes than most other factions, as without proper scouting you could quite easily be overrun before having a chance to really get your tech-path going. The US Forces use an easier system once you memorise which Commanders you need to build specific units, and you know the style of play which works best for you. It’s a far more free-flowing battle-style as you can adapt quicker and hard-counter faster, so you’ll be winning far more often with sheer numbers and good unit composition than micro-guerilla warfare. The OberKommando West however is a far, far more micro-focussed faction. You begin with a half-track base, but will gain more half-tracks (up to three) as the battle progresses to expand your territory. You can place these half-tracks on any currently captured victory points if you’re feeling brave, or keep them close to the chest and ensure you won’t need to replace them if the battle isn’t going your way. Each half-track you have can be used for either a Battlegroup, Mechanical, or Schwerer Panzer HQ – though you can mix-and-match and say have two Battlegroup HQ and one Schwerer. Unit-wise you’ll be looking at much faster moving, agile units with the OberKommando – but with a much higher cost. You will be much more intent on keeping what troops you have alive and in the correct positions than you would otherwise be with the US Forces. You will not win battles by numbers, you will be picking your units carefully, sneaking certain ones across enemy lines, and using your sparse, yet brute veteran heavy artillery to back them up whenever necessary. If your APM is normally below 100, I wouldn’t recommend OberKommando. Coh 2 - The Western Front Armies: Oberkommando West YarmouthThe new maps are not too varied, but provide a very solid balance without forcing a complete mirror map. A majority of the maps take place either in forestry or across winter landscapes, somewhat limited by the vast amount of the Western Front looking like this, but with less of the environmental hazards that plagued the maps of the base game. I don’t recall one time weather affecting me in TWFA, even on the colder map settings, but I suppose the temperatures weren’t as intense as they were further out in Russia. All in all, I’d say The Western Front Armies offers a great value product, especially for new players wanting to try out Company of Heroes 2 but wanting to drop a huge amount extra for the singleplayer. Veteran players will have their own loves or misgivings about the package, but considering previous DLC prices TWFA is giving a very decent deal – even for the maps alone. Overall, I’d say TWFA is great, and I hope Relic continues to support Company of Heroes 2 like they are with The Western Front Armies. Company of Heroes 2: The Western Front Armies will be available on June 24th 2014, for £14.99. Coh 2 - The Western Front Armies: Oberkommando WesternCurious about the verdict? Read our review policy. ← Previous Story Three Highlights from Radius Festival 2014
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